![]() *Next 16 lines: Description of the game board, with 16 lines of 16 symbols each: *Third line: A strictly positive floating point number indicating the amount of total play time (black starts in the top-left corner and white in the bottom-right). *Second line: A string BLACK or WHITE indicating which color you play. Many moves (in which case you should strategically decide how to best allocate (and can use all of the available time for it) of playing a full game with potentially First line: A string SINGLE or GAME to let you know whether you are playing a single move.Horizontally (while not moving closer vertically), or vertically (while not moving closer Note: To move “further away”, you should simply move so that you either move further away Only if the player does not have any pieces left in their camp or none of the two alternativesĪbove are possible are they free to move pieces outside of their camp. If that’s not possible, move a piece in their camp further away from the corner of their.at the end of the whole move the piece ends up If a player has at least one piece left in their own camp, they have to.Players cannot make a move that starts outside their own camp and causes one of their.Opponent agent and let that agent make one move. The master game playing agent will then present the updated board to the.Winning agent will be declared the winner of this game. The master game playing agent will check for a game-over condition.Your move will be executed by the master game playing agent.Or your move is invalid according to the rules of the game, your agent loses the The validity of the move will be checked.If time left reaches zero or negative, your agent loses the The playing time remaining will be updated by subtracting the time taken by yourĪgent on this move.How much total play time your agent has left. Know the current board configuration, which color your agent should play, and The master game playing agent will create an input.txt file which lets your agent.Then, in sequence, until the game is over:. ![]() When playing against the reference minimax, you will get the opening move.Randomly assign a player color (black or white) to your agent. ![]() Create the initial board setup according to the above description.A master game playing agent will be implemented by the grading team.Total amount of play time available to for the whole game (e.g., 100 seconds). The agent is also designed to play full games against another agent.The agent should return in output.txt the chosen move(s), before the given play time has expired.The agent will be given in input.txt a board configuration, a color to play,Īnd some number of seconds of allowed time to play one move.In this project, our agent is designed to play against another agent or just perform a single move (possibly best) based on the current The game starts with each player's camp filled by pieces of their own color.įor more details refer to this.Each player has a set of pieces in a distinct color, of the same number as squares in each.For two-player games, each player's camp is a cluster of 19 squares.Each player's camp consists of a cluster of adjacent squares in one corner of the board. ![]()
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